Alpha 0.8 Just tried the game out, and so far it's an alright game, since the game could use a bit of polishing. The game was really dark and the only way that you could increase the brightness was by increasing the graphic quality. Speaking of the graphic quality, it wasn't as ideal...
This game requires a really good graphics card to run, because in my playthrough, my frames kept bouncing up and down, going from 100 to 2. This led to a lot of lags and there were even times where it lagged so much that the game froze. It could be due to the fact that the poly counts are a bit high or my own device could be the issue.
Looks interesting and cute. But why is the text so small?
I could not play this for long because my eyes strain because of the small print. Adult gamers are adults and do not see like a 12yo. Hint, Hint.
Combat takes too long. Seriously. Why wait 5 seconds for the invader to react. Look at fast paced card games like slay the spire. That is what I expect when I see "card" battle like this. Are there multiple invaders or why do I have to click the card and the invader.
Also, it should be made clear that the workshop bonus only applies once. And did I see that correct, the tile generation does not stack? What? Is this some mobile device clicker game?
trully a good game that you can be inside for hours, too bad that enemies with lvl 200+ are a burden and almost uncatchables, could be good to have more monster types tho.
My SSD and 8GB memory aint even sufficient to run this game well. Not to mention bugs that present when loading a gaming session. The concept sounds, but making that happen with low-end rig will be quiet the feat.
I keep having this problem where I open the game play for a bit and come back to it another time and the days dont continue. The timer runs out for the day but it doesn't move on to the next day, I can't even spawn invaders through the cheat menu. I have to delete the game and re-download it every time.
Does anyone know what causes this and how I can fix it or prevent it?
I've been having the same issue for the last several builds. Nothing I've tried seems to prevent it, the game seems to get confused because an invader doesn't despawn so it thinks you're still in combat.
I really wish I could test the keeping part but you've put it behind so. Much. Grind that it's impossible to test right now. I'm into this idea but there's work to be done. I have some detailed thoughts if you want them.
please add a way of filling rooms again to steer the path of intruders. otherwise the player is forced to relocate their actual base time and again to keep vital rooms safe from intruders.
edit: it would also be cool, if we were able to relocate monsters to ther rooms.
First of all: Amazing game and love your development cycle. Keep up the great work!
I found a funny Bug: After saving and loading a game, some of the buttons do not seem to work. Build, Place Guard, Research, Next Day don't work anymore. The click registers, animation and sound are played but no action is performed.
Still working are: Relocate Throne room, Expand Dungeon, Clear invasion risk.
Would be great, if someone in the community can verify this behavior in their 0.3 Installation.
During my first tutorial battle, I managed to bind the adventurer and broke her mind. But the game didn't proceed after breaking her mind and stripping her naked, is this normal? Should I attack with red skills?
Furhermore, the game crashed during the tutorial battle.
Game has not 1, not 2, not 3 but 4 splashscreens before the main menu.
That 4 too many. Stop having these.
Scrolling the "whats new" changelog with the mousewheel does not work.
It moves 1 line per two rotations. The game itself has a similar issue.
I need to jack the wheel multiple times to go from "single room" to "whole dungeon"
The game opened in 1440 despite me having a 1080 monitor.
Turning fullscreen off breaks the window. It does not resize and instead hangs the edge of the screen.
There is only one slider for volume.
"Skip tutorial" does not skip the tutorial. It asks you if you want to skip the tutorial.
1, 2 and 3 allow you to change the speed. Thats a good start for hotkeys.
I cant use wasd with my fingers. Wheres the rebind?
The scrolling speed of the main game is dependent on the zoom level.
Thats awful. And the scrolling is far too slow at a normal distance.
The game does not use "zoom to cursor". Thank you.
The game does not pause from opening the main menu.
Esc opens the main menu but does not close it again.
Esc opens the main menu even if other menus (like research) are open.
It needs to close those first.
The sound design for the idle dungeon is weird.
It sounds like alot is happening when there really isnt.
Especialy it sounds like someone is walking through a cave which made me think an intruder was in multiple times while writing this with the game open in the background.
quit nice, good start. still missing some.. im curious how your going to evolve to lust meter in the game. and it tend to get laggy after the game progress longer. i look forward to your future updates
very good! right now it's pretty bare bones so I'll check for updates in the future
something I'd like to see is some optimization. the game really chugs along after a few unlocks and rooms, leading me to lower the resolution greatly. it seems early in development so I hope that will be on the list.
I hope the prison will be easy to obtain naturally once its added cuz idk
I don't like killing the girls since it reminds too much of that "fetish" whenever I see the *dead* status
either that or an implementation of some sort of non lethal take down that while weak, removes the dungeon invader so that you could possibly obtain her later on.
also regarding the lore panel on the invader idk how to feel about it. like I'm gonna know more about the thing im about to kill. odd
edit- game still fun tho! and i'm happy to see it gain attention and receive updates
tl:dr - I don't like killing the pretty ladies :'(
can you add settings to change features you dont like eg crying or just wierd stuff that might be added in the future cuz i know somones gonna keep suggesting futa and id rather not see that
Im genuinely excited for this game to develop, I seriously think you have something that can blow up here and be hyper successful if pulled off correctly. There wasnt a lot to play with in the Alpha, but its just that an Alpha. Im very excited for you to continue development and ill be keeping a very close eye on this one for sure!
I hope the invasion start to include multiple heros coming in as the game progresses!
A note i found is that you can exploit unlimited research points from one girl. Just endlessly spank her over and over until she has an orgasm and reap the 500 research point reward. This process can be repeated non stop, since the NPC will be stuck in the process of endlessly needing to "rest" after a spanking.
suggestions: 1. pause button when i gotta afk for a quick sec. 2. permanent jail to house certain girls (if some are victorious in rescuing them and getting the treasure, they both escape.)
3. player invasions where we instead can raid adventure keeps, or villages to steal from them instead as the game gets bigger.
Im 100% on board for the 1st and 2nd one but I think invasions might stray to far from the original concept of the game. I'd love to see invasion heavily expanded upon and maybe even a breeding pit for really good guards.
This is a great, and fairly, unique concept and I'm looking foreword to seeing what it'll look like in the future. However, well it's still in development, I would like to share some of my thoughts and ideas for a future update.
First: it would be nice if once an adventurer steals from you you could get the gold back before they make it to the throne room. And to add on to this, maybe make it so the girls would drop gold according to their level.
Second: when a girl is fully nude, their should be a reward, like a special scene, or something along that line.
Third: the skeleton and slime should be upgradeable, either by gaining kills or threw the soon to be tech tree.
Fourth: their should be a "Trophy" room where if there's a girl that you like and you've defeated her you can put her in this room to play special scenes or even recruit them.
Fifth: (this one and the next one will be controversial) there should be beastfolk (furries) that also raid your lair. Different types mean harder, or easier, fights.
Sixth: Futa (this option should be optional in the settings for people that don't like this stuff)
This is just some ideas that I would personally like to see in the game, but I can understand if the last two would be to far. However, if the game is going in a promising way I would be more than happy to support you financially. Thank you
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How do I turn down the game sounds?
The slider in the options doesn't seem to do anything other than look nice.
Alpha 0.8
Just tried the game out, and so far it's an alright game, since the game could use a bit of polishing. The game was really dark and the only way that you could increase the brightness was by increasing the graphic quality. Speaking of the graphic quality, it wasn't as ideal...
This game requires a really good graphics card to run, because in my playthrough, my frames kept bouncing up and down, going from 100 to 2. This led to a lot of lags and there were even times where it lagged so much that the game froze. It could be due to the fact that the poly counts are a bit high or my own device could be the issue.
However, a pretty nice game overall.
Looks interesting and cute. But why is the text so small?
I could not play this for long because my eyes strain because of the small print. Adult gamers are adults and do not see like a 12yo. Hint, Hint.
Combat takes too long. Seriously. Why wait 5 seconds for the invader to react. Look at fast paced card games like slay the spire. That is what I expect when I see "card" battle like this. Are there multiple invaders or why do I have to click the card and the invader.
Also, it should be made clear that the workshop bonus only applies once. And did I see that correct, the tile generation does not stack? What? Is this some mobile device clicker game?
Truely a shame the game starts out with male pronouns and a male title.
very interesting idea, shame it freezes whenever you recruit a prisoner
Im excited to see how this game evolves, loving it so far
trully a good game that you can be inside for hours, too bad that enemies with lvl 200+ are a burden and almost uncatchables, could be good to have more monster types tho.
This game has been a treat to play. I haven't played anything quite like it. I can't wait to see where it goes. Incredible potential.
I'm still having the problem where time doesn't work when you reopen the game
My SSD and 8GB memory aint even sufficient to run this game well. Not to mention bugs that present when loading a gaming session. The concept sounds, but making that happen with low-end rig will be quiet the feat.
I keep having this problem where I open the game play for a bit and come back to it another time and the days dont continue. The timer runs out for the day but it doesn't move on to the next day, I can't even spawn invaders through the cheat menu. I have to delete the game and re-download it every time.
Does anyone know what causes this and how I can fix it or prevent it?
I've been having the same issue for the last several builds. Nothing I've tried seems to prevent it, the game seems to get confused because an invader doesn't despawn so it thinks you're still in combat.
i feel so old.... can you please make the beginning text boxes bigger...please?
I really wish I could test the keeping part but you've put it behind so. Much. Grind that it's impossible to test right now. I'm into this idea but there's work to be done. I have some detailed thoughts if you want them.
please add a way of filling rooms again to steer the path of intruders. otherwise the player is forced to relocate their actual base time and again to keep vital rooms safe from intruders.
edit: it would also be cool, if we were able to relocate monsters to ther rooms.
YO THE NEXT RELEASE (Alpha ver 0.4) WILL LET YA'LL DO THE KEEPING BIT.
First of all: Amazing game and love your development cycle. Keep up the great work!
I found a funny Bug: After saving and loading a game, some of the buttons do not seem to work. Build, Place Guard, Research, Next Day don't work anymore. The click registers, animation and sound are played but no action is performed.
Still working are: Relocate Throne room, Expand Dungeon, Clear invasion risk.
Would be great, if someone in the community can verify this behavior in their 0.3 Installation.
I really like it! <3
During my first tutorial battle, I managed to bind the adventurer and broke her mind. But the game didn't proceed after breaking her mind and stripping her naked, is this normal? Should I attack with red skills?
Furhermore, the game crashed during the tutorial battle.
I started the game again and skipped the tutorial, I encountered the crash again during battle.
The exact moment of the crash, seems like everytime I try to spank the adventurer, the game gets laggy and sometimes crashes afterwards.
I'm liking it very much. You need to optimize it though, I have a good pc and sometimes the lag is unbearable.
i really like this game's concept, keep it up
Solid foundation for a game here. Lots of potential.
I was kind of expecting a capture mechanic, considering the name of the game, but maybe that's something for a future update.
Yea check the discord for all the up coming content. A lot of good ideas there.
There needs to be more optimisations, and settings to disable certain lag causing stuff
Game has not 1, not 2, not 3 but 4 splashscreens before the main menu.
That 4 too many. Stop having these.
Scrolling the "whats new" changelog with the mousewheel does not work.
It moves 1 line per two rotations. The game itself has a similar issue.
I need to jack the wheel multiple times to go from "single room" to "whole dungeon"
The game opened in 1440 despite me having a 1080 monitor.
Turning fullscreen off breaks the window. It does not resize and instead hangs the edge of the screen.
There is only one slider for volume.
"Skip tutorial" does not skip the tutorial. It asks you if you want to skip the tutorial.
1, 2 and 3 allow you to change the speed. Thats a good start for hotkeys.
I cant use wasd with my fingers. Wheres the rebind?
The scrolling speed of the main game is dependent on the zoom level.
Thats awful. And the scrolling is far too slow at a normal distance.
The game does not use "zoom to cursor". Thank you.
The game does not pause from opening the main menu.
Esc opens the main menu but does not close it again.
Esc opens the main menu even if other menus (like research) are open.
It needs to close those first.
The sound design for the idle dungeon is weird.
It sounds like alot is happening when there really isnt.
Especialy it sounds like someone is walking through a cave which made me think an intruder was in multiple times while writing this with the game open in the background.
quit nice, good start. still missing some..
im curious how your going to evolve to lust meter in the game.
and it tend to get laggy after the game progress longer.
i look forward to your future updates
excited to cum lots to this
very good!
right now it's pretty bare bones so I'll check for updates in the future
something I'd like to see is some optimization. the game really chugs along after a few unlocks and rooms, leading me to lower the resolution greatly. it seems early in development so I hope that will be on the list.
overall: great concept! fun.
very fun, hope to see more in the future
Itch isn't able to read the game so it doesn't let me choose a version to download, nothing appears.
I hope the prison will be easy to obtain naturally once its added cuz idk
I don't like killing the girls since it reminds too much of that "fetish" whenever I see the *dead* status
either that or an implementation of some sort of non lethal take down that while weak, removes the dungeon invader so that you could possibly obtain her later on.
also regarding the lore panel on the invader idk how to feel about it. like I'm gonna know more about the thing im about to kill. odd
edit- game still fun tho! and i'm happy to see it gain attention and receive updates
tl:dr - I don't like killing the pretty ladies :'(
Can you translate the game to Spanish in the future? it would be great
can you add settings to change features you dont like eg crying or just wierd stuff that might be added in the future cuz i know somones gonna keep suggesting futa and id rather not see that
Im genuinely excited for this game to develop, I seriously think you have something that can blow up here and be hyper successful if pulled off correctly. There wasnt a lot to play with in the Alpha, but its just that an Alpha. Im very excited for you to continue development and ill be keeping a very close eye on this one for sure!
I hope the invasion start to include multiple heros coming in as the game progresses!
A note i found is that you can exploit unlimited research points from one girl. Just endlessly spank her over and over until she has an orgasm and reap the 500 research point reward. This process can be repeated non stop, since the NPC will be stuck in the process of endlessly needing to "rest" after a spanking.
youre gold reserves are running low
suggestions:
1. pause button when i gotta afk for a quick sec.
2. permanent jail to house certain girls (if some are victorious in rescuing them and getting the treasure, they both escape.)
3. player invasions where we instead can raid adventure keeps, or villages to steal from them instead as the game gets bigger.
Im 100% on board for the 1st and 2nd one but I think invasions might stray to far from the original concept of the game. I'd love to see invasion heavily expanded upon and maybe even a breeding pit for really good guards.
will there be any male invaders for bisexual players?
If they add that as a feature it should be an off and on content.
Agreed.
Spot on
ohhhh YES!
THE UPDATE
any update? :/
How do i capture someone?
not a mechanic, but let's hope he adds it
Currently it looks like its a "in progress" feature. Im very excited for i
very crude as of now with only basic mechanics on display but i think this is gonna be a great one once it gets more content
This is a great, and fairly, unique concept and I'm looking foreword to seeing what it'll look like in the future. However, well it's still in development, I would like to share some of my thoughts and ideas for a future update.
First: it would be nice if once an adventurer steals from you you could get the gold back before they make it to the throne room. And to add on to this, maybe make it so the girls would drop gold according to their level.
Second: when a girl is fully nude, their should be a reward, like a special scene, or something along that line.
Third: the skeleton and slime should be upgradeable, either by gaining kills or threw the soon to be tech tree.
Fourth: their should be a "Trophy" room where if there's a girl that you like and you've defeated her you can put her in this room to play special scenes or even recruit them.
Fifth: (this one and the next one will be controversial) there should be beastfolk (furries) that also raid your lair. Different types mean harder, or easier, fights.
Sixth: Futa (this option should be optional in the settings for people that don't like this stuff)
This is just some ideas that I would personally like to see in the game, but I can understand if the last two would be to far. However, if the game is going in a promising way I would be more than happy to support you financially. Thank you