Dungeon: Raid Her - Public Release - Alpha 0.2.1







Hey there Keepers & Raiders! Hope you're all doing well!
A whole new experience!
"Dungeon: Raid Her" has had a major overhaul and I'm very happy with it's current state. It might be the most I've ever added in a single update, so I hope you all enjoy!
There were just too many changes, but I'll do my best to list some of the bigger ones!
Combat Rework
Combat is now a lot more satisfying, with better hit registration, feedback, queued inputs and weapon combos. The addition of Ranged Weapons and Skills allow you to be a lot more strategic with your character builds, making use of many different moves during combat.
A very much needed Lock-on System has been added, making combat a lot less frustrating.
Rescued allies or turned enemies now actually fight by your side, protecting you, tanking hits for you, or giving you long-range cover. In the future, with the addition of Settlement mechanics, Allies will have a longer stay in the game, as you'll be able to train and bring your favourite characters into new adventures.
Item Affixes
Item Affixes allow your equipment to have permanent modifiers, with the total number of modifiers following item rarity.
These items will drop from Dungeon adventures, but you can also manually tinker with Affixes in the Camp!
Merileth now owns the Enchantment area of the Camp. For a few Gems, you can try your luck at getting better affixes or rerolling existing ones!
Skills
Some items have special affixes called Skills, completely changing the flow of combat in DRH! There are now so many different strategies, combinations and synergies for you to find out!
New Clothing & Hair
DRH now features 30+ hairstyles and 80+ different pieces of clothing, with many high quality assets having been added.
Palette & Dye System
Items now come in many different color palettes! Dye Items have been introduced, allowing you to mix and match your favourite colors.
Controller Support
Full controller support has been added! Playing DRH with a controller might be a lot more intuitive for a lot of players (well -- the gameplay aspect at least, since you need both hands :P).
Reworked UI
Following the accessibility theme, the UI has been reworked to make use of Radial menus and a proper Inventory screen!
New Areas
Many different areas have been added, with distinct visual themes, biomes, music and enemies. More will be added as time goes on!
World Difficulty
A scalable difficulty progression system allows you to reach ever higher levels of broken builds and loot showers. How deep can you go?
Many, many other minor fixes and QoL improvements...
As stated before, I'm really happy with this one, and it's honestly a pleasure having you all interested in the game and allowing me to go crazy working on it.
A big thank you to all playtesters who helped me out once again!
I hope you all have as much fun playing it as I'm having working on it :)
See you soon for the next Sneak-peek for "Dungeon: Keep Her - Alpha 0.19", a content focused update where I'll expand on all existing systems!
For DKH Alpha 0.19: besides introducing all the new base system changes from DRH, you can expect a lot of work going into more (and better quality) lewd scenes, character races, personalities, genetic traits, weapons, abilities, items... the list goes on.
Let me know what you'd like to see!
Files
Get Dungeon: Raid Her
Dungeon: Raid Her
A real-time 3D adult roguelite action RPG
Status | In development |
Author | keepherdev |
Genre | Action, Role Playing |
Tags | 3D, Adult, Eroge, Erotic, Fantasy, First-Person, Roguelite, Souls-like, Third Person |
More posts
- Dungeon: Raid Her - Public Release - Alpha 0.1.1Jan 25, 2025
Comments
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i love the style of this game and its upcoming gameplay but sadly its not optimised enough to run on my device. Would love an optimisation update so i can get back into it
These changes are awesome, and fix a number of issues I was having with the game.
Something I'd like to see in both this game and Keep Her if possible, is the option to have no voice/silent voice as the protagonist. Or maybe just a volume slider for the player's voice. I like the male voice on the NPCs, just not on my own character. :V
very neat <3
a huge update, looking forward for the settlement mechanic and being able to have a scavenging/raiding party and more permanent characters to build relationship and trust (and maybe even betrayal ! who knows) with and maybe seeing them being changed over time. So much potential here and I will be happily waiting! Keep up the good work Keepherdev!
the new open areas are nice, but they consistently break companion AI.
can we stop actually de-equipping clothing and dropping it for sex acts? my companions constantly steal my clothes, and it is a pain constantly taking my stuff back. it's also a pain to constantly have to re-equip.
the radial menus are a huge improvement
enchanting was a good first step, but there is still very little reason to pick anything up aside from consumable potions, once you've got the look and buffs you want.
you're going to have to take a look at how movement is handled. slopes of any kind cause a lot of "start-stop" in movement animations. i've also become "too fast," and my movement was changed to a weird start-stop kind of thing.
seems kinda broken, some dungeons load fine, but others show white screen, idk why
I am using GTX 980 on latest driver if that helps
Has the sprinting animation been updated? The game is super fun but I can't help laughing every time I see it lol.
Nope, still the same girly run because the dev don't have male assets for the game.
Not to mention there is no male voices in the game since its just the female voice pitched very deep.
well, I play as a female character and the female voice that I use isn’t too low pitch. I wasn’t talking the style of the animation of the sprinting. I was talking about the animation in general. It just looks goofy lol.
What i meant was that the dev uses one model for their game, and its designed around a female character. There is no real male variant.
The running animation i can only guess its like that because they needed a way to make boys look girly.
But in general, the game is more catered towards females and not male characters, since they dont have seperate variants for male and female. Its also why moaning in the game and the voices are all female, despite it have a deeper voice option.
I can understand that its because its hard to make male characters and voices, but its a bit weird to have your fav male character with a deep voice go girly moaning.
I'm glad to see how the project has evolved since the first release. Keep up the good work.
For the 2nd gif. Beachside Breeding sex? yup, I'm definitely trying this out.
Also glad to see new update!