Dungeon: Keep Her - Public Release - Alpha 0.16.1


Welcome back, Keepers!

Hope you're all doing well!

Alpha 0.16 update is a big one, bringing some long awaited features to your Dungeons!

Breeding

Characters can now be bred by performing specific Lewd interactions!

Pregnant characters will have their belly grow in-game as days go by, eventually giving birth. Characters born into the "Dungeon: Keep Her" universe are instantly adults.

Besides watching their bellies, you can ask any pregnant characters about when they're due and they should give you a time estimate.

They will carry appearance genes and traits from both their parent characters, with a small chance to develop their own!

Characters with the "Barren" trait are unable to be bred, while the "Fertile" trait makes them a lot easier to breed.

For experimentation purposes, there are currently no limitations as to what races/genders can breed or be bred, so things like male characters getting pregnant can happen for now.

These will still be valid in the future but as optional research items.

Clothing Revamps

Most clothing will now come in different, procedural colors and themes! These allow for many different designs and looks for your Keeper and servants.

They have been reworked, with new textures, normals and improved physics.

Clothing items can now also be purchased in the market.

New Physics

Cloth physics are being switched over to a more performant and reliable simulation method, reducing glitches and allowing for new physics based character elements like hair and ears!

Character Leveling

Characters no longer have specific levels for every stat, instead, they now gain Affinity traits with multiple levels that allow them to perform better with certain kinds of equipment and playstyles.

Characters are no longer overleveled and each level up now has a lot more meaning, as you are presented with an event where you can choose from a variety of random bonuses.

Level up rewards include things like:

-Progressing certain weapon affinities

-Gaining new affinities or traits

-Learning new abilities

-Learning new Lewd interactions

-Removing negative traits

-Gem/Gold/Tech rewards

Improved Visuals

Skin normals and shaders have been revamped to allow for a lot more realistic looking skin with improved subsurface scattering effects.

Post-processing settings have been changed, with new, more realistic tonemapping and exposure settings.

Tile Traits

Tiles can now have innate traits of their own, influencing things like resource production or causing unique character effects.

This is meant as a way to spice up your Dungeon designs, adding new variables to the mix!

New Fluids

Following the breeding theme, fluid visuals have been revamped and some new mechanics have been added.

They now have physics of their own and are linked to other animations and modules like orgasm spasms and rhythms.

Other experimental mechanics revolving around fluids are also planned!

General additions and QoL

-Character selection screen is now a larger panel with a more detailed overview of characters, including prisoners and servants in expeditions.

-Free camera during battle and interactions, including vertical mouse look.

-New interaction animations.

-New character animations.

-Character 3D mouth movement when speaking.

-Character 3D deformation when breathing.

-Overview camera switched from ortographic to a more immersive perspective view.

-Faster battle speeds.

-Added a quick "Consent Check" button. Press 'F' if you ever need to quickly or repeteadly know whether or not that character consents to whatever it is you two are doing (I have a feeling they might, but it sure is better to be safe!).

-Reworked task system -- game is less prone to softlocks.

-Simplified some of the hair meshes and clothing, should improve performance on lower end GPUs.

-Several bugfixes and other minor changes.

And that was it for Alpha 0.16!

I hope you all get to breed wonderful characters and I'm eager to see them being shared! Stay tuned to the Discord server and Patreon, a new community event related to this update will be taking place during this month!

Coming up...

For Alpha 0.17, I wanted to work on something very special that should bring a lot of variety into the game: Monster and Beastly character races!

I also wanted to expand on the idea of the Dungeon Court system, which should replace the usual interaction room, having you walk around a customizable area where characters are free to roam and use placeable props.

These should be the main focus of a0.17, but here's everything I want to work on for this update:

-Monster Races (possibly Arachnids/Slimes).

-Beast Races (possibly Cats/Deer/Rabbits/Wolves).

-Dungeon Court system.

-Dungeon Codex -- an ingame wiki listing all characters, their stories, world info, known genes, potions, and more!

-Character detailed info panel w/ management shortcuts before going into inspect mode.

-Skin mark effects -- show injuries, contusions, burn marks and more on character skin.

-Servant Quarters rooms and servant sleep cycles.

-Character trait preferences.

-Helmet items.

-3D, physics based pubes and body hair.

-Start work on the reworked, interactive Trap Rooms.

Can't wait to start working on these!

See you all next time, and have fun!


Alpha 0.16.1:

Alpha 0.16.1 addresses some issues and adds some improvements to character bodies.

Here are the changes:

-"Height" gene traits replaced by new "Body Shape" traits!

Note: I felt like height variations weren't that expressive ingame besides creating issues with animation offsets, so I replaced them with new and more characteristic Body Shapes, like "Shortstack", "Built", "Petite", etc...

These also reflect general character sizes and better represent some of the character races' bodytypes.

-Market has been adjusted to show item rarities based on current Keeper level.

-Fixed strap-on incorrect deformation.

-Fixed an issue that caused characters to stretch horizontally when being created or born.

-Improved some of the clipping with lower clothing.

-Other minor improvements.

Files

Dungeon-KeepHer_Alpha_0.16.1.zip 412 MB
14 days ago

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Comments

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(+1)

I love this update so much, can we have pale skinned zombies too?

Amazing For An Alpha

You added a consent button to a game about taking prisoners drugging them with lust potions and stockholming them? LMAO

I think I know why my characters are getting stuck.  From the entrance, I build one in each direction (like a +).  One path has the infirmary, bath and, stockpile.  The others I build 3x3 off of the first room.  If a character has to go to one of these rooms, the path finding does not calculate going through the entrance to get to the other path.

(+2)

is there a chance defeat sex would be added? would make this game perfect~

(-1)

on the off chance the dev sees this and not the actual thread i made, bug with this version:

bloom is way overdone, characters are incandescent, and the bathhouse is a room-sized light source.  to put it to a phrase, "can't see shit, cap'n."

Try switching the game to high.  That might go away.

Alpha_0.16.1

[bugs]

Had my first birth.  Human male with Imp female (with Fiend horns).  She had both Imp and Fiend horns which both showed on character.  She had both penis and vagina, only the vagina on the character.

I have a workshop surrounded by 6 farms, reading at level 4.  When I collect from the farms, I see the green blur at the farm and see the notification on the left.  Now all of them make it to my inventory.

[other]

The 'Innocent' animations makes the character look more timid to the point of scared.  My character walking around the dungeon like there are going to have a break down at any moment.

When leveling a character, I had the chance to add the trait where the character does not eat.  Not sure how I feel about this.  I have also had the chance to remove a trait, which makes me wonder, can zombies be cured?

Are the shirtless sleeves gone?

Alpha_0.16.1

[bugs]

Capturing the character in the tutorial, breaks the tutorial.

Prisoners that join you may have their relationship drop on release.

Characters get stuck in an area and will not go to eat.

[other]

You have added much to this version.  Color clothes is nice.  The character roster pop-up is good.  Imp horns.  Characters leveling notice.  I have not had to use the "fix clothes" button.

I have not had any of the characters get in to fights.  The '++' and '--' do not show as much as Alpha 15.  Not sure how I feel about that.

Some of the interactions (like Pin Down Fingering (rough)) feel to be on the wrong character.  The character with the skill should be the one doing the action.

Too much research too soon.  It did not take me long to unlock every thing.

I have not had any problems with combat.  I was able to take the camera out of the room.  Will there be a first person tour of the dungeon?

i know you probly dont want to do this but how about cock sizes with larger sizes aka horse size dicks being able to break a mates mind or alt make them addicted to it broken will make the mate useless mentaly and phy but addicted will make them fully loyal to the cock size if your master has that size they will continue to be loyal as long as you fill their loyality with your cock oh i mean their holes with your cock ^_^


this could also give some leanings to maybe some of the girls are kind hearted others rude af depending on their backgrounds they might try harder if their a kind heart because they dont want you to feel bad if your under the avg for your race but if your over the avg they will remark about how they like its size


another cool idea would be to add in a small dick mode where the goal is to breed many people but to do so you must grow your cock theres a few ways to do this

defeat a invader personaly

breed a mate

buy a potion that costs you like 9000 gold

or submit to the invaders and hope one is either horny and wants to r you or hope they have the rapist trait that will make them see you as lesser and do the deed with you

(+2)

I simply loved everything about this game, and I'm very anxious for when the arachnid/slime races are released, for now I'm waiting