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A downloadable game for Windows

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Welcome to the official Itch.io page for the Dungeon: Keep Her real-time 3D adult strategy game!

Attention: This game is in it's very early stages of development. There will be bugs!

[UPDATE - Public Alpha 0.13.1]

  • Content, QoL and bugfixes

[UPDATE - Public Alpha 0.13]

  • Personalities
  • Graphical Improvements & Performance
  • Overworld Expeditions
  • Rebalancing
  • New Ritual: Bind Imp
  • Assignable Assistants


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StatusIn development
PlatformsWindows
Rating
Rated 4.1 out of 5 stars
(94 total ratings)
Authorkeepherdev
GenreStrategy, Role Playing, Visual Novel
Made withUnity, Blender
Tags3D, Adult, Cute, Dungeon Crawler, Erotic, Turn-based, Unity
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse

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Dungeon-KeepHer_Alpha_0.13.1.zip 316 MB

Development log

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Comments

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Viewing most recent comments 1 to 40 of 103 · Next page · Last page

Might I ask how far until the next update will be? Thank you. 

will there be size change?

(1 edit)

[Bugs] (Alpha 0.13.1)

Auto-resizing character stats window in battles sometimes overlap the next turn, inventory and mercy buttons so you can't end the battle.

Quick solution is to add keyboard shortcuts to that actions

if that happen, you should have access to the settings by pressing esc. Then you can change the resolution which reset the character stats window size

(-1)

One update later and farm is still a 'no production'. Even worse, the spike trap is now useless since health got adjusted to be base 100 than base 10, and spike trap's damage isn't properly balanced with the new system.

Shouldn't the priority of this game be getting the basic mechanics worked out right, before adding new features?

[Bugs] (Alpha 0.13.1) more

The Lust card will enter in to a looping shuffle.  You can end your turn to stop it.

Characters get stuck in an area.  You assign them to guard a location and they will stop moving.  If a fight happens they will fight.  Once the fight is over they will move through the wall to the place they are stuck.  Sending them to the over world may fix this.

[Issues]

Crafting: Having to click the object each time you want to make one.  Same for scraping.

Prisoners brought in from over world do not get shackles.

No roster for characters sent to over world.

Path finding: a 3x3 seems to confuse them.  When leaving; you could build a map from their visited tiles and make a shortest route.

Does paying the characters a crazy large amount of gold, fix their relationship with each other?

Having the verify window after I click to buy the research.

Using the cheat window to fix the battle breaking may be causing bugs which corrupts the save file.

No way to see a character's battle deck.

Will characters walking past an invader ever trigger a battle?

[Praise]

I still like the game.

(1 edit)

[Bugs] (Alpha 0.13.1)

Not being able to make strike invaded.  In Alpha 0.12 I was going to the save menu and that would fix it.  Now, there is no save menu during a fight.  May be you could add a button for targeting the invader.

Barbed wire traps lock the invader. in place.  This can be on a guarded or non guarded tile.

For the two above I open the cheat menu and banish the invader.  Doing this makes other things start bugging out so, I save and quit.

After starting the game; going to a character screen for the first time, the inventory and chat buttons are not there.  After the first time they are there.

Characters have relation problems with prisoners, does not give any options which locks the game.

[Issues]

Discarding: I get cards I can not play (Lick Wounds), blocking me from drawing new cards.  I draw too many 'Frighten' cards.  Playing a 'Quick Draw' Cost me cards because I have no space in hand.

My characters get scared (with out a 'Frighten' card being played on them.) in battle.  Is this a bug or part of the game?

The research interface.  May be, Instead of the drop down, have icons across the top.

Invaders do not release prisoners.

[Praise]

Sending characters our for supplies.

You put the files in a folder before the zip file.

I see new stuff (have not gotten there yet).

Alpha 13, Theres an annoying bug that makes the hand/cursor to just disappear in battle. This softlocked me because I could not for the life of me hit the invader ANYWHERE on her body and I couldnt even cancel the attack. I lost a good 30 minutes because I didnt save and theres no telling when an invader will arrive. Attacking different body parts is a good feature but it cant work if the damn hand that is meant to choose disappears entirely. It also extended outside of battle to the interaction parts, I couldnt bathe my imp or touch her at all yet it still took away an energy point. Other than that softlocking bug, the rooms are too expensive and it takes too long to gather enough gold to actually buy stuff before an invader fucks me over. Either make the rooms cheaper or just up the amount of gold gathered per gold mine

(1 edit)

I had this problem before in Alpah 12 you have to just have to hit the the lower areas like the feet which is weirdly specific

ok there is a bug that softlocks you when your in battle where you can't go to the next turn also I recommend auto saving so softlocks don't have you restart

(6 edits) (+3)

Been a while since I played, so longpost incoming:


The last few updates have been great. I really like the new models.

The personality system is a good addition. I like everyone being a bit different from each other.

I like the card-based combat too, which is unusual for me. There are a lot of indie games these days that implement a card-based combat system, and end up flubbing it up a bit. This game did it pretty well, though, IMO.

Now onto some gripes:

  • Everything is still WAY too expensive to buy. With the rate at which you generate resources, it just takes way too damn long to be able to afford anything.
  • Yes, there is an integrated cheating system, but that's just a bandaid. The core mechanics of this game are fundamentally broken, and they seriously need to be fixed. Like, without the cheats, this game is basically unplayable.
    I'm not joking. It can take half an hour or more just to build up one room. Especially in the later game, as things start getting even more expensive. You should focus on balancing the core game mechanics first, then work on adding new features.
  • Also, why do rooms generate resources at random intervals? Some times it takes less than 30 seconds, and some times it takes over two minutes. Why is it like that? It seems needlessly arbitrary, and I personally find it very annoying.
  • The combat generally feels like too much of a slog. One fight isn't too bad in a vacuum. However, because everything is so expensive, much of the game is just passing time. Which means you're going to be getting into a whole lot of fights, and because of just how long each fight takes it starts to get tiresome very quickly.
  • It's also a problem because the fights take so long that invaders almost always use up all of the things they brought with them before the fight is over.
    I think it would help to have a bigger hand. Also, significantly buff the amount of damage each card does.
  • Restorative Items also need improvement. They're really hard to come by, and the bandages especially are really underwhelming. You could make bandages heal half or even all of a character's health, and it would only stand to make things more balanced.
  • Or you could make restorative items easier to get. Make them cheaper to buy and craft.
  • Really not sure why you removed the penis tool? I would appreciate having it added back, at least in some form. Being able to dick down my virtual ladies is of the utmost importance to me.
  • I've never seen a reason for why touching characters drains their energy. Especially if the characters are going to get lonely and ask you to touch them. This is a porn game, after all, and doing the seggs is the main point of playing it. When you do sexual things to your servants, and the gameplay drains their energy for doing it, it kinda feels like you're being punished for engaging with that aspect of the game.
  • Also, it would be nice if when you manage to get a character up to the "Worships You" relationship level, they would no longer refuse to take off their clothes if you ask them to. Or even better, make it a scale so that the more they like you, the less lustful they need to be before they willingly strip at your request.

The whole game is still pretty buggy, too. To report a few bugs I've experienced:

  • I've had it happen a few times, where an invader moves into a room where a guard is stationed, but the fight never actually triggers, and so the whole game gets soft-locked.
  • The second invader in the tutorial can spawn with rope, and if they use the rope while in the tutorial fight, the fight ends without defeating them, which soft-locks the game.
  • Some of the chances to hit seem broken. For one example, the Bash attack on the mace. It says it has a 40% chance to hit, but I have literally never managed to land it. Tried to use it dozens of times, but none of them actually hit.
  • The interaction menu (IE: The one for items, talk, end turn, etc.) has a seriously bad habit of moving around, and especially getting blocked by the character's trait list. I would personally fix this by putting the interact menu beneath the trait list menu. That way, the trait list can still expand to show all of the character's traits, but the interact menu won't get broken because of it.
  • The poses seem bugged too? Like, having a character bend over will make them non-responsive to being touched, but also make them generate lust points. At least, I think that's a bug. I'm really not sure why you would do that intentionally.
  • And speaking of the poses, if you're gonna make them cost thousands of gold, it would be nice if one book would unlock that pose for every character.

That said, don't let my bitching give you a false impression. I still really like this game, and I see massive potential for growth. It just needs some polishing.

In Alpha 0.12 I've found a few bugs, that lock the game, most notably when entering POV mode in interactions, and when a notification from the helper appears, e.g. "Lost Lamb" or "Treasure!", most often when fast-forwarding

(+2)

I heard Alpha14 will be futa and males. I advise you to pace yourself. Males are a LOT harder to implement (relative to what you already have), given that they all need their own set of clothing and separate animation (because different skeletons), while a futa would share 99% with a female

A request for adding the chance for imps to have horns.

(+1)

There's definitely potential for this game if you continue building on it. But obviously, this early build have a lot of bugs.

Farm doesn't actually produce food, and items that supposed to increase a character's stats doesn't give stats increase. The event where you found a person wandering around your dungeon. If you pick trying to take them and they attack, their body bends over backwards like one of those Japanese horror movie ghost and your character become invisible in battle.

Is the crafting menu not yet implemented? I build the workshop and multiple other room but still no item to craft in the craft menu.

Open inventory.  There is a tab on left side with items you are able to craft.

I opened the inventory but the craft tab is empty, the market tab is working  fine though.

They show when you have the ingredients to make.  Buy some cloth (not sure how much) and you should get some thing.

I have many freezes/lags/stutters every time a character moves from a tile to another in a large dungeon. Please fix it. I am going to try and figure out why and how this happens. I am on version 0.12. Thank you for the game!

I like the changes you have made so far! things seem to work a bit better!

Punching an invader always soft locks me

After playing for about 30 minutes, my game will start to lag more and more until it completely freezes. Unfortunately, I can't continue playing. I understand that the game is under development and the new patch that comes makes me feel really good about the game. But where has the dick gone? Is there anyone who can't find it like me

(+1)

Game's like wine, ages finely, but this update makes my game to crash every 10min of playtime :c (even on fresh install tho)

(+3)

Holy shit bro! Your game grew a lot! keep up the amazing work!

(+1)

how do you catch the adventurers? do i need some kind of ability or something?

will they add Russian localization ?

Can anyone explain the "independent" thing on the characters and if it changes to something else over time/special requirements?

Deleted post

is there sex in this game?

maybe

(+1)

dungeon keeper? I hardly know her!

Deleted 238 days ago

for more workers u get high relations with prisoners, if they r less than 100 relationship pts they will ask for gold to make them work for u, but if u have 100 then they will (when i did it) work for u at no cost

New model with awesome armor i love the game 

The game does not work for me, whenever I hit new game I load until a black screen with only the ui visible

Had the same problem. Deleting the files to ensure no old data still existed seemed to work. Not sure you can keep your saves doing that, but that's beta-builds for you.

как в неё играть ?

(+2)

Great game and easy concepts to master, would be a 5 star alpha game if it wasn't for the stutters and crashes every now and then, but much love! you deserve it.

(+1)(-1)

I think the main problem with this current update, is that everything is either way to strong in the beginning of the game, or everything is way to expensive despite being essential to your dungeon. The biggest offender of this is the research cost, you get so little research and yet you're supposed to have it in the triple to quadruple digits to get essential tech unlocked, early game it's damn near impossible with the constant raids and sometimes your own minions dying to their wounds not being treated, because the infirmary cost 200 research to unlock while only getting 15 per day. If the devs fix this major issue at hand it could a tremendous amount to help avoid early deaths and game overs.

saves dissapear upon leaving the game. pls fix

Bulk-buying or selling would be a great addition

Whenever I close the game, my saved game just disappears. I really hope this can be fixed for the next update.

Will servants be able to socialize with each other?  In the current public build it's kinda  hard to keep social and mind up. Maybe a mediation room for mind in particular.  As for social, it could rise gradually while they're on stand-bye and more quickly in the bathhouse. 

Relationships and social interactions between characters should be coming soon!

Why did you remove the dungeon defense monsters? Will they be added back? How do I play when there is no bodyguard? The slave system is too complicated and it takes a long time to start capturing slaves.

You now start the game with two Imp characters that serve as workers and as your basic defense until you get more servants.

Viewing most recent comments 1 to 40 of 103 · Next page · Last page