Dungeon: Keep Her - Public Release - Alpha 0.17


[Originally posted Oct 25 on Patreon]

Welcome back, Keepers!

Hope you're all doing well!

It's Spooky Season!

For this Halloween, many different creatures and monsters are joining the Dungeons as new character races!

New researchable character races are:

-Arachna

-Catkin

-Cervara

-Wolfkin

-Loppan

-Slimes

-Vespera

-Lumothi

-Kobold

-Cyclopes

-Sirena

All new races feature lots of special appearance traits, allowing you to create, collect and breed very unique new characters.

Be sure to catch'em all!

The Dungeon Codex

You can now browse the Dungeon Codex, and ingame wiki of sorts!

Procedurally filled with any content currently available in the game (yes -- even eventual mods!), the Codex will help you better understand the game's mechanics and keep track of any unlocked content.

Most tooltips will now allow you to press "H" to quickly open up the Codex page for what you're hovering over!

The Codex keeps track of any discovered recipes for items or potions, any character you come across and their stories in the Dungeon, Rooms and their effects, Clothing, Abilities, Weapons, and more!

It's still not perfect and more improvements will be made as time goes on, but it's a good start!

Major Bugfixes & Improvements

-Fixed graphical issues that caused bright lights and washed out colors in lower graphical settings.

-Fixed event queueing issues which caused broken savefiles and infinite pregnancies / expeditions.

-Added a way to trade multiple items at once.

-Fixed invalid level up trait rewards.

-Removed male pregnancy (will be added later as research option).

-Fixed newborns spawning as zombies.

-Fixed an issue that caused asocial characters to repeatedly be affected by "on witnessed" trait effects.

-Fixed an issue that caused recruited characters to lose changes made during imprisonment.

Up Next

Before Alpha 0.18, there's something very important I want to work on, which I believe a lot of you will really enjoy!

While experimenting on what will be the Dungeon Court system for Alpha 0.18, I found myself really amused at the third-person perspective and controls, as they feel really immersive and "personal".

I wondered about what other mechanics could make use of it, and eventually I decided to try my hand at a little spin off game based on the same content.

So, Keepers, I'm happy to present to you the idea of:

Dungeon: Raid Her

"Dungeon: Raid Her" will be a standalone game in the series, but still make use of the same assets as the base game, making development advance on both fronts at once!

It'll essentially be the same project, but treated with a different set of base rules.

The idea for the game is that right after creating your character, you're dropped in third-person mode, in what is essentially a roguelite action game.

You start in a village on the surface, where you can talk to persistant, non-procedural NPCs with their own quests, shops and storylines you can progress.

After preparations are done, you embark on a journey into the Dungeons!

Dungeons in DRH will be procedural areas, more detailed and "opened-up" than Dungeons in the base game.

Down there you'll be able to explore, find loot and interact or fight with whatever characters you find!

Combat will take place in real time, using directional attacks and blocks.

DRH will make use of the reworked Lewd Interaction systems, which will also be present in DKH Alpha 0.18, allowing you and world characters to freely perform multiple interactions on one another.

DRH is a great way for people to get into the more overwhelming DKH base game, as it provides a quick, more personal and straightforward experience!

It is by no way a replacement, as both will advance side by side!

I'll go into a lot more detail about DRH at a later date, but it's something I want to release as a little tech demo for Patrons before moving on to DKH Alpha 0.18.

Alpha 0.18

Alpha 0.18 will feature the Dungeon Court system, plus the reworked trap and lust interaction systems!

You'll be able to roam around and customize your player area with placeable Props, having characters interact with them and with you in third-person view.

Trap rooms will no longer just work as damage-doers and instead cause special interactions and scenes, while also working as placeable Court props!

The new Lewd Interaction system will allow multiple scenes to occur simultaneously throughout the world, happening naturally between loving characters, for instance.

More content variety, such as interactions, abilities and clothing, are also planned.

That was it for this one! I hope you all have fun, and stay tuned!

Files

Dungeon-KeepHer_Alpha_0.17.zip 442 MB
1 day ago

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Comments

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One thing I found very unique is the corruption process for an playable character so they change their behavior from virgin and not interested in sex from like non-virgin and addicted to anything that has encountered them.


Could be a fun and tempting challenge for those who try to so a full virgin play through while others can experience the process of their characters getting corrupted. 


I'd wish DRH will have this at some point

cant wait to see drh

hey dev if dkh is 0.18 at the time you release drh would that mean drh will be jumping from 0.1 to 0.18 ^_^

im joking but it would be funny if you did this

is there any way that i can close the dungeon codex? i tried every button on my keyboard and it didn't close it

There's a pretty nasty bug that prevents loading and starting a new save of any kind, you're brought to an empty room screen with the lewd interaction prompts though nothing happens and there's no one, making the game completely unplayable.

also cant start the game too bad the update made my day 

Appreciate the update.

Sad to see that mpreg was removed (for now) but appreciate that you plan to add it as a researchable option. I think that's actually a really good compromise allowing some control for people on whether they want it in the game or not.

Good luck with the other project as well, but as was said - make sure you don't burn yourself out. 

Cheers

I'm kind of sad that the kitsune got removed i was looking forward to fox

(+2)

Dungeon: Raid Her sounds like it may be possible to set up a bunch of traps that tie you up as a potental thing, which is a fantastic possibility.

(+1)

Amazing idea, can't wait to enjoy, one thing i think most people need is more settings options like turn shadown on/off and these kinda things (for some reason my graphic card hate shadowns :P), but i see a great future for this game and your new idea.

(+2)

The Dungeon: Raid Her idea sounds fun, but don't overwork yourself! This is one of the games that shows the most promise out of the projects i follow and i think i speak for everyone when i say it'd make us sad to see this get abandoned or stuck in development hell. 

In any case, awesomesauce game and good luck on development! :D

(+1)

Thank you! In a way, I find it refreshing to work on both, as it allows me to play around with very distinct mechanics and ideas while still progressing what is essentially the same project.


DKH isn't going anywhere but forward! 😊