Dungeon: Keep Her - Public Release - Alpha 0.8
Hello, Keepers! Alpha 0.8 introduces guard servants, a new save system, the Infirmary building, the starting Imp race and other small things!
Stationed characters will now defend their rooms, allowing you to control them in battle, use their abilities and level them up!
This system gets rid of the old "hire guard" systems and population cap. Note that abilities are now much more varied and still need some thorough rebalancing!
Severely injured characters will not be able to fight and must first recover. They will always look for the new Infirmary building, where they can quickly get back on their feet. Alternatively, you can also use bandages or just wait it out.
Bandages can also be used in battles for a quick heal. Infirmaries will produce bandages over time.
I noticed lots of players were having trouble with saving and loading their games, so I focused on fixing some of these issues and reworked the profile system to allow for multiple saves!
Starting out a new game is a little different than it used to be: The tutorial has been reworked to accomodate for the new mechanics, you now start with two Lv. 30 servants of the unique Imp race and a randomized Helper.
Since your starting servants also need to eat, players now also start out with a built Stockpile and some food to last until they can produce their own. Stockpiles no longer need to be researched, since having an inventory is an integral part of the game (including early game).
For the next updates, I feel like all the recently added systems tie up the main gameplay loop well enough for me to spend a few updates focusing on adding more variety and content to already existing systems, which basically means: more races, items, buildings, animations, poses, clothing, weapons, hairstyles, etc...
I also want to look into fixing bugs, balancing current mechanics and adding some small but needed QoL features, like a better way for players to track their servants and their needs.
In short: polishing current mechanics instead of adding new save-breaking ones. Either way, let me know what you think I should focus on next!
As always, have fun and feel free to join the Discord for progress posts, general discussions, suggestions or to report any weird behaviours or bugs you may find along the way!
Thank you!
Changes:
-Servants can now battle as guards
-Reworked profile system
-New Infirmary building
-New Imp race
-3D body hair and fur
-Slightly reworked tutorial
-And more small things and bugfixes
Files
Get Dungeon: Keep Her
Dungeon: Keep Her
Create and defend your dungeon from pesky invaders in this 3D strategy adult game
Status | In development |
Author | keepherdev |
Genre | Strategy, Role Playing, Visual Novel |
Tags | 3D, Adult, Cute, Dungeon Crawler, Erotic, Turn-based, Unity |
Languages | English |
More posts
- Dungeon: Keep Her - Public Release - Alpha 0.171 day ago
- Dungeon: Keep Her - Public Release - Alpha 0.16.179 days ago
- Dungeon: Keep Her - Public Release - Alpha 0.15.2Jun 12, 2024
- Dungeon: Keep Her - Public Release - Alpha 0.14Apr 29, 2024
- Dungeon: Keep Her - Public Release - Alpha 0.13.1Dec 09, 2023
- Dungeon: Keep Her - Public Release - Alpha 0.12Oct 19, 2023
- Dungeon: Keep Her - Public Release - Alpha 0.11Aug 30, 2023
- Dungeon: Keep Her - Public Release - Alpha 0.10.1Jul 27, 2023
- Dungeon: Keep Her - Patreon Release - Alpha 0.9.1Jul 01, 2023
Comments
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I hope to add a resource collection system. automation into the future
and more new monsters
Is there a way to get new/more servants? After the initial ones died i cannot find any way to get or capture new ones.
You need chains, a mob and an enemy to capture a servant, as well as a jail to put them in. Then comes the needlessly long process of "taming" them.